CG Spectrum
Enrolled in the CG Spectrum Foundations of Game art and animation and transitioned to the VFX diploma, graduated May 2021.
Below are some of the outputs learning exercises of the course material during my time there to help push my foundational knowledge and skills forward.
CGSpectrum Term 1: Cop Bot Game Asset
Concept art provided by CGSpectrum for this model, high to low poly workflow with texturing done in Substance Painter.
Term 1: Animation
Run cycle coursework.
CGSpectrum Term 2: Character Modelling
Concept art provided by CGSpectrum for this model. Responsible for all modelling, texturing in Substance Painter and UVs using Maya.
CGSpectrum Term 2: Environment Modelling
Concept art provided by CGSpectrum for this model. Responsible for all modelling in Maya and texturing with Substance Painter.
Term 1: Animation
Created a basic rig from scratch outside of the course to learn concepts which should help use more automated tools such as advanced skeleton.
Model Created By:
https://www.artstation.com/petersolodov
Term 3: Houdini VFX
Created a FLIP simulation of a yummy ice cream with raspberry ripple sauce.
Term 3: Houdini VFX
Created a RBD simulation of a crate smashing scene, all fruit crates were packed with fruit using a RBD simulation.